Call of Juarez: Gunslinger | |
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Developer(s) | Techland |
Publisher(s) | |
Series | Call of Juarez |
Engine | Chrome Engine 5[1] |
Platform(s) | PlayStation 3, Microsoft Windows, Xbox 360 |
Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Call of Juarez: Gunslinger is a Western-themed first-person shootervideo game, the fourth in the Call of Juarez series. Announced at PAX 2012, it was released on May 22, 2013, via PlayStation Network, Steam and Xbox Live Arcade.[3] Unlike its predecessor Call of Juarez: The Cartel, Call of Juarez: Gunslinger returns to the traditional Old West setting and features three unique game modes (story, arcade and duel) while the setting is the life story of a bounty hunter named Silas Greaves.[4] On March 30, 2018; the game, along with The Cartel; was briefly removed from Steam, Xbox Live, and PlayStation Network citing a publishing dispute with Ubisoft.[5][6] The game returned to those storefronts in April 2018 with Techland as the sole publisher.[7][8]
Gameplay[edit]
Call of Juarez: Gunslinger is a linear first-person shooter game. Like the previous Call of Juarez games, the game consists of completing objectives to progress through the game. Staple gameplay elements of the series such as bullet-time and gunslinger duels make a return. A novel element is the occasional ability to dodge bullets via a quick time event.
The player can earn experience points and level up their skills, specializing in either dual pistols, shotguns, or rifles. The game allows the player to carry their accumulated skills over to replays, so they can eventually fully master all categories.
Scattered throughout the game are collectible secret items called 'Nuggets of Truth', which recount the historical truths behind Silas' tales.
The story levels take place in the imagination of one of the bar patrons as Silas Greaves, an unreliable narrator, relates his travels. As his audience challenges the lies and inconsistencies in his tales, Silas revises his story, which results in abrupt changes to game environment (such as the sudden appearance and disappearance of an Apache army).
Aside from the Story mode, there is an Arcade mode wherein the player can fight off waves of enemies and a Duel mode where they can have a series of classic gun-slinger showdowns.
Plot[edit]
In 1910, a legendary old bounty hunter named Silas Greaves enters a saloon in Abilene, Kansas and regales the patrons with tales of his adventures in exchange for free drinks. The patrons, Steve, Jack, and a teenager named Dwight, awe-struck at first, grow increasingly incredulous and irritated the more they listen to his ludicrous stories, in which he takes credit for the killings of numerous legendary outlaws including Butch Cassidy and Newman Haynes Clanton. At the end, just as the patrons are about to become fully enraged by Silas' over the top accounts of his travels, he reveals that Ben, the bartender, is in fact Roscoe 'Bob' Bryant, one of the three bandits that murdered Silas' brothers and set him on the path of a bounty hunter. The player is then given a choice whether to challenge Bob to a duel, thus fulfilling Silas' vendetta at long last, or letting him go, in which case Silas finally lets go of the hate and anger that has been driving him for years.
The ending reveals that Dwight is indeed Dwight Eisenhower on his way to West Point. If the player chooses the 'redemption' option and forgives Bob for his actions, Silas reveals he had been deliberately exaggerating his tales to confirm his suspicions, with details Ben would know only if he were Roscoe. Silas then asks Dwight what he plans to do with his life, and upon hearing that he's becoming a soldier, Silas says: 'Well, you do it right then, son. Don't tear down the world out of anger and spite like I did. You build it up. You do something decent with your life. You hear me?' to which Dwight says, 'Sir, yes sir' and sets out to become the 34th President of the United States, and if the player chooses the 'revenge' option, Silas duels with Bob, with Silas emerging as the victor. Everyone present at the bar becomes cautious to Silas, with Dwight being highly disturbed.
Reception[edit]
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Call of Juarez: Gunslinger received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 78.18% and 79/100,[9][12] the Xbox 360 version 76.87% and 76/100[10][13] and the PlayStation 3 version 71.69% and 75/100.[11][14] Colin Moriarty from IGN gave the game 7.5/10, praising the excellent storytelling twist, fast-paced and arcade-style gunplay, and voice acting, while criticizing the long load time and occasional crash.[22] Mark Watson from GameSpot awarded the game an 8/10. He also praised the satisfying and accurate shooting mechanics and the well-designed levels, while criticizing the predictable ending of the story and shallow boss battles.[20] Jim Sterling from Destructoid was surprised by how polished the game is, stating that the game has many fewer bugs and glitches than other games by Techland like Dead Island and Call of Juarez: The Cartel, and considered the game as the best entry in the series. He awarded the game an 8.5/10.[15] Lorenzo Veloriafrom from GamesRadar give the game a 3.5/5 as he thought that the game succeeded in creating a score-based shooter with an interesting, constantly morphing environment and charming narration, but fail to design charming and exciting boss battles.[19]Edge gave the game a 7/10, and praised the leveling system, abilities and weapons featured in the game, as well as the highly replayable levels. They also described the game as a terrific genre piece.[16]
References[edit]
- ^Walker, Richard (September 10, 2012). 'Call of Juarez: The Gunslinger First Look Preview – Way Out West'. xbox360achievements. Retrieved May 8, 2013.
- ^Allen, Jonas (April 24, 2013). 'Ubisoft Announces Call of Juarez Gunslinger Release Date'. DailyGame. Retrieved May 1, 2013.
- ^Griffin, Ben (April 24, 2013). 'Hands-on with Call of Juarez: Gunslinger: The game that is 5% Clint Eastwood, 95% Rambo'. computerandvideogames.com. Archived from the original on December 6, 2014. Retrieved May 1, 2013.
- ^Harman, Stace (April 22, 2013). 'Saddle Up, Partner: Call of Juarez Returns to Old West with Gunslinger'. IGN. Retrieved May 1, 2013.
- ^Boudreau, Ian (March 31, 2018). 'Call of Juarez Gunslinger delisted from Steam'. PCGamesN. Retrieved May 7, 2018.
- ^Vazquez, Suriel (March 31, 2018). 'Call Of Juarez: Gunslinger Delisted From Some Major Online Storefronts'. Game Informer. GameStop. Archived from the original on November 2, 2017. Retrieved May 7, 2018.
- ^Greenbaum, Aaron (April 13, 2018). 'Don't Panic, Call of Juarez Gunslinger Isn't Gone; It Just Changed Publishers'. Twinfinite. Retrieved May 10, 2018.
- ^Roemer, Dan (April 30, 2018). 'The Call of Juarez series has a new publisher through Techland'. Destructoid. Retrieved May 10, 2018.
- ^ ab'Call of Juarez: Gunslinger (PC) reviews at'. GameRankings. Retrieved June 7, 2013.
- ^ ab'Call of Juarez: Gunslinger (Xbox 360) reviews at'. GameRankings. Retrieved June 7, 2013.
- ^ ab'Call of Juarez: Gunslinger (PlayStation 3) reviews at'. GameRankings. Retrieved June 7, 2013.
- ^ ab'Call of Juarez: Gunslinger (PC) reviews at'. Metacritic. Retrieved June 7, 2013.
- ^ ab'Call of Juarez: Gunslinger (Xbox 360) reviews at'. Metacritic. Retrieved June 7, 2013.
- ^ ab'Call of Juarez: Gunslinger (PlayStation 3) reviews at'. Metacritic. Retrieved June 7, 2013.
- ^ abJim Sterling (May 23, 2013). 'Review: Call of Juarez: Gunslinger'. Destructoid. Retrieved May 23, 2013.
- ^ ab'Call of Juarez: Gunslinger review'. Edge Online. June 28, 2013. Retrieved June 28, 2013.
- ^Simon Parkin (May 21, 2013). 'Call of Juarez: Gunslinger review'. Eurogamer. Retrieved May 21, 2013.
- ^Dan Ryckert (May 22, 2013). 'Call of Juarez: Gunslinger review'. Game Informer. Retrieved May 22, 2013.
- ^ abLorenzo Veloria from (May 23, 2013). 'Call of Juarez: Gunslinger review'. GamesRadar. Retrieved May 23, 2013.
- ^ abMark Walton (May 23, 2013). 'Call of Juarez: Gunslinger review'. GameSpot. Retrieved May 23, 2013.
- ^'Call of Juarez: Gunslinger review'. GameTrailers. May 24, 2013. Retrieved May 24, 2013.
- ^ abColin Moriarty (May 23, 2013). 'Call of Juarez: Gunslinger review'. IGN. Retrieved May 23, 2013.
- ^Richard Cobbett (May 7, 2013). 'Call of Juarez: Gunslinger review'. PCGamer. Retrieved May 7, 2013.
External links[edit]
- Call of Juarez: Gunslinger at ubi.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Call_of_Juarez:_Gunslinger&oldid=902693324'
This section brings the guide to a conclusion, but not without providing several important tips and tweaks to further improve performance.
Max Frames to Render Ahead - In Reverse
Many of you may have used the 'Max Frames to Render Ahead' tip for games like Oblivion. This tip is detailed at the top of this page of my Oblivion Tweak Guide. This makes games like Oblivion more responsive and resolves input lag problems, but also lowers FPS slightly in return.
Perhaps most of you would have likely left that setting at a value of 0 or 1 and forgotten about it. However here's the part where you can gain a few extra FPS in Call of Juarez: by reversing this tweak. The reason is that CoJ is actually very responsive even at lower framerates. Using the 'Max Frames to Render Ahead' tweak will make no real difference to CoJ in terms of responsiveness, but it does make a difference to FPS. By setting this option back to its default value of 3, you can improve your framerate by at least a couple of FPS if not more by not artificially bottlenecking your system. The actual gain will vary, but any free increase in FPS is useful to have in a game as strenuous as Call of Juarez.
Skipping the Introductory Movies
To date I still haven't found an elegant way of skipping the introductory (or exit) movies and screens for Call of Juarez. The two intro logos are found in the Program FilesUbisoftTechlandCall of Juarez directory in the Data3.pak file, which can be opened using WinZip. However deleting the two Logo.jpg files will result in CoJ not starting up properly.
Update: Thanks to Fred Tetra, I can now provide the method for skipping the intro movies. Follow these instructions:
1. Go to the Call of Juarez launch icon, right-click on it and select Properties.
2. In the Target box for the launch icon, add the following to the end: -debugconf=DebugConf.scr so for example your Target box should look like this:
'C:Program FilesUbisoftTechlandCall of JuarezCoJ.exe' -menu -debugconf=DebugConf.scr
3. Go to your Program FilesUbisoftTechlandCall of Juarez folder and open the DebugConf.scr file with a text editor (See Advanced Tweaking section for details).
4. Add the following two lines to the end of the file, then save it:
!NoLogos()
NoLogos()
Now whenever you launch Call of Juarez it will skip all introductory movies and go straight to the menu. Thanks again to Fred for sending me the tip.
Removing the Red X
One of the most annoying aspects of Call of Juarez is the large red 'X' which appears whenever you move your cursor over a corpse or an innocent human/animal. It is understandable that the game's developers do not want to encourage the killing of innocents or mutilation of corpses, but the giant red X ruins immersion and is excessive. Fortunately the game files can be further modified by those using the Chrome Editor or simply using DDS file convertors/editors. Providing details of how to undertake game file modification is beyond the scope of this guide, however I do have a great mod sent in by Kohan69 which removes the Red X and replaces it with no cursor at all when you aim at innocents. Installation instructions for the mod are below:
1. Download the file No-RedX_(Kohan69).zip (135KB) which contains the modified HUD.dds by Kohan69.
2. Extract the contents to your Call of Juarez game directory (typically Program FilesUbisoftTechlandCall of Juarez).
3. Check to make sure that there is now a new DataMenuHudTextures series of subdirectories under the main Call of Juarez directory, and that is where the new HUD.dds file sits.
4. The next time you launch the game, it will detect this modified file and use it instead of the normal one. If at any time you want to remove this mod, simply remove the file and all its subfolders from the CoJ game directory.
I've tested the mod and it works perfectly without any detrimental impacts on the game. Thanks again to Kohan69 for putting this together.
No HUD Mod
The No HUD Mod removes all the graphical elements of the HUD, leaving only small numbers in the bottom border. This is far less obtrusive, and is particularly designed for taking screenshots, or increased realism in gameplay. To install this mod follow these instructions:
1. Download the file No-HUD_(BurningFish).zip (4KB) which contains several modified .dds files by Burning Fish.
2. Extract the contents to your Call of Juarez game directory (typically Program FilesUbisoftTechlandCall of Juarez).
3. Check to make sure that there is now a new DataMenuHudTextures series of subdirectories under the main Call of Juarez directory, and that is where the various new .dds files sit.
4. The next time you launch the game, it will detect these modified files and use them instead of the normal ones. If at any time you want to remove this mod, simply delete all the files/folders created in the steps above.
Note: This mod also contains a modified HUD.dds file, so it can't be used at the same time as the No-RedX Mod above. This mod does also remove the Red X, but it also removes all crosshairs/cursors altogether as well as all graphical HUD elements including the compass. If you wish to have a crosshair showing with this mod, delete all the Crosshair.dds files.
Hopefully other skillful modders will create more large and small mods to make Call of Juarez even better. Check back here and on page 4 for more details, and if you have a useful mod please Email Me so I can include it in the guide.
Experimenting with Other Weapons
If you want to try a range of weapons in Call of Juarez, you can add them to your inventory at the start of each chapter by editing the relevant .scr files in the game's main Data0.pak (for the demo) or Data1.pak (for the full version) file archives. These .pak files are found under your Program FilesUbisoftDemoTechlandCall of Juarez [SP Demo] directory, and can be opened using a program like WinZip or WinRAR.
For the demo version, open Data0.pak and find the files saloon01_PublicDemo_StartProp.scr which is for the Ray chapter, and Ranch_PublicDemo_StartProp.scr which is for the Billy chapter. In the full version, open Data1.pak and select which map you want to alter, making sure to select a file which ends in _StartProp.scr (e.g. Hunt01_StartProp.scr).
To edit them, you can either extract them to a suitable directory and use a text editor just like a normal .scr file (See Advanced Tweaking section), or you can right-click on them while they are still in the .pak file and select 'View' or 'View with Notepad.exe' (in WinZip). Make sure to backup the contents of each before editing them. Now towards the bottom of the .scr file where it lists the various starting items (e.g. StartItem('WeaponWhip')), you can edit to add any of the following items:
StartItem('WeaponWhip') - Whip
StartItem('WeaponRifleWinchester') - Winchester Rifle
StartItem('WeaponRifleRemingtonSawOff') - Sawn Off Shotgun
StartItem('WeaponRifleRemington') - Normal Shotgun
StartItem('WeaponPistolSchofield')- Schofield Six Shooter
StartItem('WeaponPistolLemant') - LeMat Pistol
StartItem('WeaponPistolFrontier') - Pistol
StartItem('WeaponPistolDerringer') - Derringer Pistol
StartItem('WeaponHatchet') - Hatchet
StartItem('WeaponDynamiteStick') - Dynamite
StartItem('WeaponBow') - Bow
You can also start with the relevant ammo:
StartItem('AmmoPistol')
StartItem('AmmoRifle')
Galaxy s5 new battery. SMART BATTERY: Power control chip,Dual Protection IC.
StartItem('BowArrow')
Far cry 5 steam code. Add all the items you want to the file in place of the existing ones, save the file and update the archive with it. If you extracted the files to another location, make sure to add them back to the relevant .pak archive using the exact same directory path the file originally used. You should now be equipped with these items when you start that particular chapter the next time you boot up the game.
Fixing Ragdoll Physics
To fix an issue with the ragdoll physics on corpses in CoJ, check out this thread on the CoJ Forums. It provides detailed instructions on how to fix this minor - but annoying to some people - issue. Thanks to Beef for the fix.
Speeding Up Loading Times
We've already discussed ways of improving loading times in the Troubleshooting Tips section. One additional method some people are recommending to speed up loading times and perhaps boost performance is to unpack the zipped .pak files Call of Juarez has in its main directory. These .pak files contain all of the files CoJ uses to run the game, and each time you launch the game are unpacked and loaded up. If you want to try this method, extract the contents of each .pak file found under the Program FilesUbisoftTechlandCall of Juarez directory to that same directory. Then rename the original .pak files to something else (e.g. .pack) so the game does not recognize them.
Now, make sure to defragment your hard drive as these unpacked files may be fragmented. Then the next time you launch the game, it may load up more quickly. Note however that the longer loading times in Call of Juarez are still influenced by your shader cache and other factors such as your hard drive speed, so just by unpacking these files you won't magically get a performance boost or a dramatic decrease in loading times. However it is a tip some people recommend so I've included it here for completeness.
Update: Note that some people have found that using this method gives them an error and can require reinstallation of the game to resolve, so please approach this tweak with caution.
Taking Screenshots & Measuring FPS
Buy Call Of Juarez Gunslinger
To take a screenshot in Call of Juarez, simply press the PRINT SCREEN key and a screenshot will be saved to your Documents and Settings[Username]My Documentscall of juarezOutScreenShots directory - this directory is created the first time you take a screenshot this way. The screenshot will be saved in .tga format, which can be read by Photoshop or the free IRFanView viewer.
If you'd prefer, you can use the Fraps utility instead to take screenshots, as it can take them in other formats and save them to the directory of your choice. Fraps is also very useful because it allows you to measure your framerate in Call of Juarez. Boat steering has play. Given I have not yet worked out how to enable the FPS counter via the game's own console, Fraps is the main alternative for FPS measurement, and an accurate one at that.
Conclusion
This brings the guide to a close for now, but of course given that Call of Juarez has piqued such interest across the web, both for presenting a rather different genre than most FPS games, and for having a demanding game engine, I expect that this guide will expand to contain much more about the game as time goes by. Check back regularly as I keep the guide updated with new information and details about the game, especially when the full version of the game is released.
If you know of any major tweaks which are missing from this guide, or if you have any constructive feedback, please Email Me. Your feedback is important in making sure that the guide contains all the information people need to tweak this great game. However bear in mind as always that I can't provide any tech support, nor can I provide personal tweaking or purchasing advice.
For now, as I have a habit of saying: until next time take care!